nur-sery/nur_public/nur-v-bs3/datatables-1.11.15/Scroller-2.0.5/js/dataTables.scroller.js

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/*! Scroller 2.0.5
* ©2011-2021 SpryMedia Ltd - datatables.net/license
*/
/**
* @summary Scroller
* @description Virtual rendering for DataTables
* @version 2.0.5
* @file dataTables.scroller.js
* @author SpryMedia Ltd (www.sprymedia.co.uk)
* @contact www.sprymedia.co.uk/contact
* @copyright Copyright 2011-2021 SpryMedia Ltd.
*
* This source file is free software, available under the following license:
* MIT license - http://datatables.net/license/mit
*
* This source file is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the license files for details.
*
* For details please refer to: http://www.datatables.net
*/
(function( factory ){
if ( typeof define === 'function' && define.amd ) {
// AMD
define( ['jquery', 'datatables.net'], function ( $ ) {
return factory( $, window, document );
} );
}
else if ( typeof exports === 'object' ) {
// CommonJS
module.exports = function (root, $) {
if ( ! root ) {
root = window;
}
if ( ! $ || ! $.fn.dataTable ) {
$ = require('datatables.net')(root, $).$;
}
return factory( $, root, root.document );
};
}
else {
// Browser
factory( jQuery, window, document );
}
}(function( $, window, document, undefined ) {
'use strict';
var DataTable = $.fn.dataTable;
/**
* Scroller is a virtual rendering plug-in for DataTables which allows large
* datasets to be drawn on screen every quickly. What the virtual rendering means
* is that only the visible portion of the table (and a bit to either side to make
* the scrolling smooth) is drawn, while the scrolling container gives the
* visual impression that the whole table is visible. This is done by making use
* of the pagination abilities of DataTables and moving the table around in the
* scrolling container DataTables adds to the page. The scrolling container is
* forced to the height it would be for the full table display using an extra
* element.
*
* Note that rows in the table MUST all be the same height. Information in a cell
* which expands on to multiple lines will cause some odd behaviour in the scrolling.
*
* Scroller is initialised by simply including the letter 'S' in the sDom for the
* table you want to have this feature enabled on. Note that the 'S' must come
* AFTER the 't' parameter in `dom`.
*
* Key features include:
* <ul class="limit_length">
* <li>Speed! The aim of Scroller for DataTables is to make rendering large data sets fast</li>
* <li>Full compatibility with deferred rendering in DataTables for maximum speed</li>
* <li>Display millions of rows</li>
* <li>Integration with state saving in DataTables (scrolling position is saved)</li>
* <li>Easy to use</li>
* </ul>
*
* @class
* @constructor
* @global
* @param {object} dt DataTables settings object or API instance
* @param {object} [opts={}] Configuration object for Scroller. Options
* are defined by {@link Scroller.defaults}
*
* @requires jQuery 1.7+
* @requires DataTables 1.10.0+
*
* @example
* $(document).ready(function() {
* $('#example').DataTable( {
* "scrollY": "200px",
* "ajax": "media/dataset/large.txt",
* "scroller": true,
* "deferRender": true
* } );
* } );
*/
var Scroller = function ( dt, opts ) {
/* Sanity check - you just know it will happen */
if ( ! (this instanceof Scroller) ) {
alert( "Scroller warning: Scroller must be initialised with the 'new' keyword." );
return;
}
if ( opts === undefined ) {
opts = {};
}
var dtApi = $.fn.dataTable.Api( dt );
/**
* Settings object which contains customisable information for the Scroller instance
* @namespace
* @private
* @extends Scroller.defaults
*/
this.s = {
/**
* DataTables settings object
* @type object
* @default Passed in as first parameter to constructor
*/
dt: dtApi.settings()[0],
/**
* DataTables API instance
* @type DataTable.Api
*/
dtApi: dtApi,
/**
* Pixel location of the top of the drawn table in the viewport
* @type int
* @default 0
*/
tableTop: 0,
/**
* Pixel location of the bottom of the drawn table in the viewport
* @type int
* @default 0
*/
tableBottom: 0,
/**
* Pixel location of the boundary for when the next data set should be loaded and drawn
* when scrolling up the way.
* @type int
* @default 0
* @private
*/
redrawTop: 0,
/**
* Pixel location of the boundary for when the next data set should be loaded and drawn
* when scrolling down the way. Note that this is actually calculated as the offset from
* the top.
* @type int
* @default 0
* @private
*/
redrawBottom: 0,
/**
* Auto row height or not indicator
* @type bool
* @default 0
*/
autoHeight: true,
/**
* Number of rows calculated as visible in the visible viewport
* @type int
* @default 0
*/
viewportRows: 0,
/**
* setTimeout reference for state saving, used when state saving is enabled in the DataTable
* and when the user scrolls the viewport in order to stop the cookie set taking too much
* CPU!
* @type int
* @default 0
*/
stateTO: null,
stateSaveThrottle: function () {},
/**
* setTimeout reference for the redraw, used when server-side processing is enabled in the
* DataTables in order to prevent DoSing the server
* @type int
* @default null
*/
drawTO: null,
heights: {
jump: null,
page: null,
virtual: null,
scroll: null,
/**
* Height of rows in the table
* @type int
* @default 0
*/
row: null,
/**
* Pixel height of the viewport
* @type int
* @default 0
*/
viewport: null,
labelHeight: 0,
xbar: 0
},
topRowFloat: 0,
scrollDrawDiff: null,
loaderVisible: false,
forceReposition: false,
baseRowTop: 0,
baseScrollTop: 0,
mousedown: false,
lastScrollTop: 0
};
// @todo The defaults should extend a `c` property and the internal settings
// only held in the `s` property. At the moment they are mixed
this.s = $.extend( this.s, Scroller.oDefaults, opts );
// Workaround for row height being read from height object (see above comment)
this.s.heights.row = this.s.rowHeight;
/**
* DOM elements used by the class instance
* @private
* @namespace
*
*/
this.dom = {
"force": document.createElement('div'),
"label": $('<div class="dts_label">0</div>'),
"scroller": null,
"table": null,
"loader": null
};
// Attach the instance to the DataTables instance so it can be accessed in
// future. Don't initialise Scroller twice on the same table
if ( this.s.dt.oScroller ) {
return;
}
this.s.dt.oScroller = this;
/* Let's do it */
this.construct();
};
$.extend( Scroller.prototype, {
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* Public methods - to be exposed via the DataTables API
*/
/**
* Calculate and store information about how many rows are to be displayed
* in the scrolling viewport, based on current dimensions in the browser's
* rendering. This can be particularly useful if the table is initially
* drawn in a hidden element - for example in a tab.
* @param {bool} [redraw=true] Redraw the table automatically after the recalculation, with
* the new dimensions forming the basis for the draw.
* @returns {void}
*/
measure: function ( redraw )
{
if ( this.s.autoHeight )
{
this._calcRowHeight();
}
var heights = this.s.heights;
if ( heights.row ) {
heights.viewport = this._parseHeight($(this.dom.scroller).css('max-height'));
this.s.viewportRows = parseInt( heights.viewport / heights.row, 10 )+1;
this.s.dt._iDisplayLength = this.s.viewportRows * this.s.displayBuffer;
}
var label = this.dom.label.outerHeight();
heights.xbar = this.dom.scroller.offsetHeight - this.dom.scroller.clientHeight;
heights.labelHeight = label;
if ( redraw === undefined || redraw )
{
this.s.dt.oInstance.fnDraw( false );
}
},
/**
* Get information about current displayed record range. This corresponds to
* the information usually displayed in the "Info" block of the table.
*
* @returns {object} info as an object:
* {
* start: {int}, // the 0-indexed record at the top of the viewport
* end: {int}, // the 0-indexed record at the bottom of the viewport
* }
*/
pageInfo: function()
{
var
dt = this.s.dt,
iScrollTop = this.dom.scroller.scrollTop,
iTotal = dt.fnRecordsDisplay(),
iPossibleEnd = Math.ceil(this.pixelsToRow(iScrollTop + this.s.heights.viewport, false, this.s.ani));
return {
start: Math.floor(this.pixelsToRow(iScrollTop, false, this.s.ani)),
end: iTotal < iPossibleEnd ? iTotal-1 : iPossibleEnd-1
};
},
/**
* Calculate the row number that will be found at the given pixel position
* (y-scroll).
*
* Please note that when the height of the full table exceeds 1 million
* pixels, Scroller switches into a non-linear mode for the scrollbar to fit
* all of the records into a finite area, but this function returns a linear
* value (relative to the last non-linear positioning).
* @param {int} pixels Offset from top to calculate the row number of
* @param {int} [intParse=true] If an integer value should be returned
* @param {int} [virtual=false] Perform the calculations in the virtual domain
* @returns {int} Row index
*/
pixelsToRow: function ( pixels, intParse, virtual )
{
var diff = pixels - this.s.baseScrollTop;
var row = virtual ?
(this._domain( 'physicalToVirtual', this.s.baseScrollTop ) + diff) / this.s.heights.row :
( diff / this.s.heights.row ) + this.s.baseRowTop;
return intParse || intParse === undefined ?
parseInt( row, 10 ) :
row;
},
/**
* Calculate the pixel position from the top of the scrolling container for
* a given row
* @param {int} iRow Row number to calculate the position of
* @returns {int} Pixels
*/
rowToPixels: function ( rowIdx, intParse, virtual )
{
var pixels;
var diff = rowIdx - this.s.baseRowTop;
if ( virtual ) {
pixels = this._domain( 'virtualToPhysical', this.s.baseScrollTop );
pixels += diff * this.s.heights.row;
}
else {
pixels = this.s.baseScrollTop;
pixels += diff * this.s.heights.row;
}
return intParse || intParse === undefined ?
parseInt( pixels, 10 ) :
pixels;
},
/**
* Calculate the row number that will be found at the given pixel position (y-scroll)
* @param {int} row Row index to scroll to
* @param {bool} [animate=true] Animate the transition or not
* @returns {void}
*/
scrollToRow: function ( row, animate )
{
var that = this;
var ani = false;
var px = this.rowToPixels( row );
// We need to know if the table will redraw or not before doing the
// scroll. If it will not redraw, then we need to use the currently
// displayed table, and scroll with the physical pixels. Otherwise, we
// need to calculate the table's new position from the virtual
// transform.
var preRows = ((this.s.displayBuffer-1)/2) * this.s.viewportRows;
var drawRow = row - preRows;
if ( drawRow < 0 ) {
drawRow = 0;
}
if ( (px > this.s.redrawBottom || px < this.s.redrawTop) && this.s.dt._iDisplayStart !== drawRow ) {
ani = true;
px = this._domain( 'virtualToPhysical', row * this.s.heights.row );
// If we need records outside the current draw region, but the new
// scrolling position is inside that (due to the non-linear nature
// for larger numbers of records), we need to force position update.
if ( this.s.redrawTop < px && px < this.s.redrawBottom ) {
this.s.forceReposition = true;
animate = false;
}
}
if ( animate === undefined || animate )
{
this.s.ani = ani;
$(this.dom.scroller).animate( {
"scrollTop": px
}, function () {
// This needs to happen after the animation has completed and
// the final scroll event fired
setTimeout( function () {
that.s.ani = false;
}, 250 );
} );
}
else
{
$(this.dom.scroller).scrollTop( px );
}
},
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* Constructor
*/
/**
* Initialisation for Scroller
* @returns {void}
* @private
*/
construct: function ()
{
var that = this;
var dt = this.s.dtApi;
/* Sanity check */
if ( !this.s.dt.oFeatures.bPaginate ) {
this.s.dt.oApi._fnLog( this.s.dt, 0, 'Pagination must be enabled for Scroller' );
return;
}
/* Insert a div element that we can use to force the DT scrolling container to
* the height that would be required if the whole table was being displayed
*/
this.dom.force.style.position = "relative";
this.dom.force.style.top = "0px";
this.dom.force.style.left = "0px";
this.dom.force.style.width = "1px";
this.dom.scroller = $('div.'+this.s.dt.oClasses.sScrollBody, this.s.dt.nTableWrapper)[0];
this.dom.scroller.appendChild( this.dom.force );
this.dom.scroller.style.position = "relative";
this.dom.table = $('>table', this.dom.scroller)[0];
this.dom.table.style.position = "absolute";
this.dom.table.style.top = "0px";
this.dom.table.style.left = "0px";
// Add class to 'announce' that we are a Scroller table
$(dt.table().container()).addClass('dts DTS');
// Add a 'loading' indicator
if ( this.s.loadingIndicator )
{
this.dom.loader = $('<div class="dataTables_processing dts_loading">'+this.s.dt.oLanguage.sLoadingRecords+'</div>')
.css('display', 'none');
$(this.dom.scroller.parentNode)
.css('position', 'relative')
.append( this.dom.loader );
}
this.dom.label.appendTo(this.dom.scroller);
/* Initial size calculations */
if ( this.s.heights.row && this.s.heights.row != 'auto' )
{
this.s.autoHeight = false;
}
// Scrolling callback to see if a page change is needed
this.s.ingnoreScroll = true;
$(this.dom.scroller).on( 'scroll.dt-scroller', function (e) {
that._scroll.call( that );
} );
// In iOS we catch the touchstart event in case the user tries to scroll
// while the display is already scrolling
$(this.dom.scroller).on('touchstart.dt-scroller', function () {
that._scroll.call( that );
} );
$(this.dom.scroller)
.on('mousedown.dt-scroller', function () {
that.s.mousedown = true;
})
.on('mouseup.dt-scroller', function () {
that.s.labelVisible = false;
that.s.mousedown = false;
that.dom.label.css('display', 'none');
});
// On resize, update the information element, since the number of rows shown might change
$(window).on( 'resize.dt-scroller', function () {
that.measure( false );
that._info();
} );
// Add a state saving parameter to the DT state saving so we can restore the exact
// position of the scrolling.
var initialStateSave = true;
var loadedState = dt.state.loaded();
dt.on( 'stateSaveParams.scroller', function ( e, settings, data ) {
if ( initialStateSave && loadedState ) {
data.scroller = loadedState.scroller;
initialStateSave = false;
}
else {
// Need to used the saved position on init
data.scroller = {
topRow: that.s.topRowFloat,
baseScrollTop: that.s.baseScrollTop,
baseRowTop: that.s.baseRowTop,
scrollTop: that.s.lastScrollTop
};
}
} );
if ( loadedState && loadedState.scroller ) {
this.s.topRowFloat = loadedState.scroller.topRow;
this.s.baseScrollTop = loadedState.scroller.baseScrollTop;
this.s.baseRowTop = loadedState.scroller.baseRowTop;
}
this.measure( false );
that.s.stateSaveThrottle = that.s.dt.oApi._fnThrottle( function () {
that.s.dtApi.state.save();
}, 500 );
dt.on( 'init.scroller', function () {
that.measure( false );
// Setting to `jump` will instruct _draw to calculate the scroll top
// position
that.s.scrollType = 'jump';
that._draw();
// Update the scroller when the DataTable is redrawn
dt.on( 'draw.scroller', function () {
that._draw();
});
} );
// Set height before the draw happens, allowing everything else to update
// on draw complete without worry for roder.
dt.on( 'preDraw.dt.scroller', function () {
that._scrollForce();
} );
// Destructor
dt.on( 'destroy.scroller', function () {
$(window).off( 'resize.dt-scroller' );
$(that.dom.scroller).off('.dt-scroller');
$(that.s.dt.nTable).off( '.scroller' );
$(that.s.dt.nTableWrapper).removeClass('DTS');
$('div.DTS_Loading', that.dom.scroller.parentNode).remove();
that.dom.table.style.position = "";
that.dom.table.style.top = "";
that.dom.table.style.left = "";
} );
},
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* Private methods
*/
/**
* Automatic calculation of table row height. This is just a little tricky here as using
* initialisation DataTables has tale the table out of the document, so we need to create
* a new table and insert it into the document, calculate the row height and then whip the
* table out.
* @returns {void}
* @private
*/
_calcRowHeight: function ()
{
var dt = this.s.dt;
var origTable = dt.nTable;
var nTable = origTable.cloneNode( false );
var tbody = $('<tbody/>').appendTo( nTable );
var container = $(
'<div class="'+dt.oClasses.sWrapper+' DTS">'+
'<div class="'+dt.oClasses.sScrollWrapper+'">'+
'<div class="'+dt.oClasses.sScrollBody+'"></div>'+
'</div>'+
'</div>'
);
// Want 3 rows in the sizing table so :first-child and :last-child
// CSS styles don't come into play - take the size of the middle row
$('tbody tr:lt(4)', origTable).clone().appendTo( tbody );
var rowsCount = $('tr', tbody).length;
if ( rowsCount === 1 ) {
tbody.prepend('<tr><td>&#160;</td></tr>');
tbody.append('<tr><td>&#160;</td></tr>');
}
else {
for (; rowsCount < 3; rowsCount++) {
tbody.append('<tr><td>&#160;</td></tr>');
}
}
$('div.'+dt.oClasses.sScrollBody, container).append( nTable );
// If initialised using `dom`, use the holding element as the insert point
var insertEl = this.s.dt.nHolding || origTable.parentNode;
if ( ! $(insertEl).is(':visible') ) {
insertEl = 'body';
}
// Remove form element links as they might select over others (particularly radio and checkboxes)
container.find("input").removeAttr("name");
container.appendTo( insertEl );
this.s.heights.row = $('tr', tbody).eq(1).outerHeight();
container.remove();
},
/**
* Draw callback function which is fired when the DataTable is redrawn. The main function of
* this method is to position the drawn table correctly the scrolling container for the rows
* that is displays as a result of the scrolling position.
* @returns {void}
* @private
*/
_draw: function ()
{
var
that = this,
heights = this.s.heights,
iScrollTop = this.dom.scroller.scrollTop,
iTableHeight = $(this.s.dt.nTable).height(),
displayStart = this.s.dt._iDisplayStart,
displayLen = this.s.dt._iDisplayLength,
displayEnd = this.s.dt.fnRecordsDisplay();
// Disable the scroll event listener while we are updating the DOM
this.s.skip = true;
// If paging is reset
if ( (this.s.dt.bSorted || this.s.dt.bFiltered) && displayStart === 0 && !this.s.dt._drawHold ) {
this.s.topRowFloat = 0;
}
iScrollTop = this.s.scrollType === 'jump' ?
this._domain( 'virtualToPhysical', this.s.topRowFloat * heights.row ) :
iScrollTop;
// Store positional information so positional calculations can be based
// upon the current table draw position
this.s.baseScrollTop = iScrollTop;
this.s.baseRowTop = this.s.topRowFloat;
// Position the table in the virtual scroller
var tableTop = iScrollTop - ((this.s.topRowFloat - displayStart) * heights.row);
if ( displayStart === 0 ) {
tableTop = 0;
}
else if ( displayStart + displayLen >= displayEnd ) {
tableTop = heights.scroll - iTableHeight;
}
this.dom.table.style.top = tableTop+'px';
/* Cache some information for the scroller */
this.s.tableTop = tableTop;
this.s.tableBottom = iTableHeight + this.s.tableTop;
// Calculate the boundaries for where a redraw will be triggered by the
// scroll event listener
var boundaryPx = (iScrollTop - this.s.tableTop) * this.s.boundaryScale;
this.s.redrawTop = iScrollTop - boundaryPx;
this.s.redrawBottom = iScrollTop + boundaryPx > heights.scroll - heights.viewport - heights.row ?
heights.scroll - heights.viewport - heights.row :
iScrollTop + boundaryPx;
this.s.skip = false;
// Restore the scrolling position that was saved by DataTable's state
// saving Note that this is done on the second draw when data is Ajax
// sourced, and the first draw when DOM soured
if ( this.s.dt.oFeatures.bStateSave && this.s.dt.oLoadedState !== null &&
typeof this.s.dt.oLoadedState.scroller != 'undefined' )
{
// A quirk of DataTables is that the draw callback will occur on an
// empty set if Ajax sourced, but not if server-side processing.
var ajaxSourced = (this.s.dt.sAjaxSource || that.s.dt.ajax) && ! this.s.dt.oFeatures.bServerSide ?
true :
false;
if ( ( ajaxSourced && this.s.dt.iDraw == 2) ||
(!ajaxSourced && this.s.dt.iDraw == 1) )
{
setTimeout( function () {
$(that.dom.scroller).scrollTop( that.s.dt.oLoadedState.scroller.scrollTop );
// In order to prevent layout thrashing we need another
// small delay
setTimeout( function () {
that.s.ingnoreScroll = false;
}, 0 );
}, 0 );
}
}
else {
that.s.ingnoreScroll = false;
}
// Because of the order of the DT callbacks, the info update will
// take precedence over the one we want here. So a 'thread' break is
// needed. Only add the thread break if bInfo is set
if ( this.s.dt.oFeatures.bInfo ) {
setTimeout( function () {
that._info.call( that );
}, 0 );
}
$(this.s.dt.nTable).triggerHandler('position.dts.dt', tableTop);
// Hide the loading indicator
if ( this.dom.loader && this.s.loaderVisible ) {
this.dom.loader.css( 'display', 'none' );
this.s.loaderVisible = false;
}
},
/**
* Convert from one domain to another. The physical domain is the actual
* pixel count on the screen, while the virtual is if we had browsers which
* had scrolling containers of infinite height (i.e. the absolute value)
*
* @param {string} dir Domain transform direction, `virtualToPhysical` or
* `physicalToVirtual`
* @returns {number} Calculated transform
* @private
*/
_domain: function ( dir, val )
{
var heights = this.s.heights;
var diff;
var magic = 10000; // the point at which the non-linear calculations start to happen
// If the virtual and physical height match, then we use a linear
// transform between the two, allowing the scrollbar to be linear
if ( heights.virtual === heights.scroll ) {
return val;
}
// In the first 10k pixels and the last 10k pixels, we want the scrolling
// to be linear. After that it can be non-linear. It would be unusual for
// anyone to mouse wheel through that much.
if ( val < magic ) {
return val;
}
else if ( dir === 'virtualToPhysical' && val >= heights.virtual - magic ) {
diff = heights.virtual - val;
return heights.scroll - diff;
}
else if ( dir === 'physicalToVirtual' && val >= heights.scroll - magic ) {
diff = heights.scroll - val;
return heights.virtual - diff;
}
// Otherwise, we want a non-linear scrollbar to take account of the
// redrawing regions at the start and end of the table, otherwise these
// can stutter badly - on large tables 30px (for example) scroll might
// be hundreds of rows, so the table would be redrawing every few px at
// the start and end. Use a simple linear eq. to stop this, effectively
// causing a kink in the scrolling ratio. It does mean the scrollbar is
// non-linear, but with such massive data sets, the scrollbar is going
// to be a best guess anyway
var m = (heights.virtual - magic - magic) / (heights.scroll - magic - magic);
var c = magic - (m*magic);
return dir === 'virtualToPhysical' ?
(val-c) / m :
(m*val) + c;
},
/**
* Update any information elements that are controlled by the DataTable based on the scrolling
* viewport and what rows are visible in it. This function basically acts in the same way as
* _fnUpdateInfo in DataTables, and effectively replaces that function.
* @returns {void}
* @private
*/
_info: function ()
{
if ( !this.s.dt.oFeatures.bInfo )
{
return;
}
var
dt = this.s.dt,
language = dt.oLanguage,
iScrollTop = this.dom.scroller.scrollTop,
iStart = Math.floor( this.pixelsToRow(iScrollTop, false, this.s.ani)+1 ),
iMax = dt.fnRecordsTotal(),
iTotal = dt.fnRecordsDisplay(),
iPossibleEnd = Math.ceil( this.pixelsToRow(iScrollTop+this.s.heights.viewport, false, this.s.ani) ),
iEnd = iTotal < iPossibleEnd ? iTotal : iPossibleEnd,
sStart = dt.fnFormatNumber( iStart ),
sEnd = dt.fnFormatNumber( iEnd ),
sMax = dt.fnFormatNumber( iMax ),
sTotal = dt.fnFormatNumber( iTotal ),
sOut;
if ( dt.fnRecordsDisplay() === 0 &&
dt.fnRecordsDisplay() == dt.fnRecordsTotal() )
{
/* Empty record set */
sOut = language.sInfoEmpty+ language.sInfoPostFix;
}
else if ( dt.fnRecordsDisplay() === 0 )
{
/* Empty record set after filtering */
sOut = language.sInfoEmpty +' '+
language.sInfoFiltered.replace('_MAX_', sMax)+
language.sInfoPostFix;
}
else if ( dt.fnRecordsDisplay() == dt.fnRecordsTotal() )
{
/* Normal record set */
sOut = language.sInfo.
replace('_START_', sStart).
replace('_END_', sEnd).
replace('_MAX_', sMax).
replace('_TOTAL_', sTotal)+
language.sInfoPostFix;
}
else
{
/* Record set after filtering */
sOut = language.sInfo.
replace('_START_', sStart).
replace('_END_', sEnd).
replace('_MAX_', sMax).
replace('_TOTAL_', sTotal) +' '+
language.sInfoFiltered.replace(
'_MAX_',
dt.fnFormatNumber(dt.fnRecordsTotal())
)+
language.sInfoPostFix;
}
var callback = language.fnInfoCallback;
if ( callback ) {
sOut = callback.call( dt.oInstance,
dt, iStart, iEnd, iMax, iTotal, sOut
);
}
var n = dt.aanFeatures.i;
if ( typeof n != 'undefined' )
{
for ( var i=0, iLen=n.length ; i<iLen ; i++ )
{
$(n[i]).html( sOut );
}
}
// DT doesn't actually (yet) trigger this event, but it will in future
$(dt.nTable).triggerHandler( 'info.dt' );
},
/**
* Parse CSS height property string as number
*
* An attempt is made to parse the string as a number. Currently supported units are 'px',
* 'vh', and 'rem'. 'em' is partially supported; it works as long as the parent element's
* font size matches the body element. Zero is returned for unrecognized strings.
* @param {string} cssHeight CSS height property string
* @returns {number} height
* @private
*/
_parseHeight: function(cssHeight) {
var height;
var matches = /^([+-]?(?:\d+(?:\.\d+)?|\.\d+))(px|em|rem|vh)$/.exec(cssHeight);
if (matches === null) {
return 0;
}
var value = parseFloat(matches[1]);
var unit = matches[2];
if ( unit === 'px' ) {
height = value;
}
else if ( unit === 'vh' ) {
height = ( value / 100 ) * $(window).height();
}
else if ( unit === 'rem' ) {
height = value * parseFloat($(':root').css('font-size'));
}
else if ( unit === 'em' ) {
height = value * parseFloat($('body').css('font-size'));
}
return height ?
height :
0;
},
/**
* Scrolling function - fired whenever the scrolling position is changed.
* This method needs to use the stored values to see if the table should be
* redrawn as we are moving towards the end of the information that is
* currently drawn or not. If needed, then it will redraw the table based on
* the new position.
* @returns {void}
* @private
*/
_scroll: function ()
{
var
that = this,
heights = this.s.heights,
iScrollTop = this.dom.scroller.scrollTop,
iTopRow;
if ( this.s.skip ) {
return;
}
if ( this.s.ingnoreScroll ) {
return;
}
if ( iScrollTop === this.s.lastScrollTop ) {
return;
}
/* If the table has been sorted or filtered, then we use the redraw that
* DataTables as done, rather than performing our own
*/
if ( this.s.dt.bFiltered || this.s.dt.bSorted ) {
this.s.lastScrollTop = 0;
return;
}
/* Update the table's information display for what is now in the viewport */
this._info();
/* We don't want to state save on every scroll event - that's heavy
* handed, so use a timeout to update the state saving only when the
* scrolling has finished
*/
clearTimeout( this.s.stateTO );
this.s.stateTO = setTimeout( function () {
that.s.dtApi.state.save();
}, 250 );
this.s.scrollType = Math.abs(iScrollTop - this.s.lastScrollTop) > heights.viewport ?
'jump' :
'cont';
this.s.topRowFloat = this.s.scrollType === 'cont' ?
this.pixelsToRow( iScrollTop, false, false ) :
this._domain( 'physicalToVirtual', iScrollTop ) / heights.row;
if ( this.s.topRowFloat < 0 ) {
this.s.topRowFloat = 0;
}
/* Check if the scroll point is outside the trigger boundary which would required
* a DataTables redraw
*/
if ( this.s.forceReposition || iScrollTop < this.s.redrawTop || iScrollTop > this.s.redrawBottom ) {
var preRows = Math.ceil( ((this.s.displayBuffer-1)/2) * this.s.viewportRows );
iTopRow = parseInt(this.s.topRowFloat, 10) - preRows;
this.s.forceReposition = false;
if ( iTopRow <= 0 ) {
/* At the start of the table */
iTopRow = 0;
}
else if ( iTopRow + this.s.dt._iDisplayLength > this.s.dt.fnRecordsDisplay() ) {
/* At the end of the table */
iTopRow = this.s.dt.fnRecordsDisplay() - this.s.dt._iDisplayLength;
if ( iTopRow < 0 ) {
iTopRow = 0;
}
}
else if ( iTopRow % 2 !== 0 ) {
// For the row-striping classes (odd/even) we want only to start
// on evens otherwise the stripes will change between draws and
// look rubbish
iTopRow++;
}
// Store calcuated value, in case the following condition is not met, but so
// that the draw function will still use it.
this.s.targetTop = iTopRow;
if ( iTopRow != this.s.dt._iDisplayStart ) {
/* Cache the new table position for quick lookups */
this.s.tableTop = $(this.s.dt.nTable).offset().top;
this.s.tableBottom = $(this.s.dt.nTable).height() + this.s.tableTop;
var draw = function () {
that.s.dt._iDisplayStart = that.s.targetTop;
that.s.dt.oApi._fnDraw( that.s.dt );
};
/* Do the DataTables redraw based on the calculated start point - note that when
* using server-side processing we introduce a small delay to not DoS the server...
*/
if ( this.s.dt.oFeatures.bServerSide ) {
this.s.forceReposition = true;
clearTimeout( this.s.drawTO );
this.s.drawTO = setTimeout( draw, this.s.serverWait );
}
else {
draw();
}
if ( this.dom.loader && ! this.s.loaderVisible ) {
this.dom.loader.css( 'display', 'block' );
this.s.loaderVisible = true;
}
}
}
else {
this.s.topRowFloat = this.pixelsToRow( iScrollTop, false, true );
}
this.s.lastScrollTop = iScrollTop;
this.s.stateSaveThrottle();
if ( this.s.scrollType === 'jump' && this.s.mousedown ) {
this.s.labelVisible = true;
}
if (this.s.labelVisible) {
var labelFactor = (heights.viewport-heights.labelHeight - heights.xbar) / heights.scroll;
this.dom.label
.html( this.s.dt.fnFormatNumber( parseInt( this.s.topRowFloat, 10 )+1 ) )
.css( 'top', iScrollTop + (iScrollTop * labelFactor) )
.css( 'display', 'block' );
}
},
/**
* Force the scrolling container to have height beyond that of just the
* table that has been drawn so the user can scroll the whole data set.
*
* Note that if the calculated required scrolling height exceeds a maximum
* value (1 million pixels - hard-coded) the forcing element will be set
* only to that maximum value and virtual / physical domain transforms will
* be used to allow Scroller to display tables of any number of records.
* @returns {void}
* @private
*/
_scrollForce: function ()
{
var heights = this.s.heights;
var max = 1000000;
heights.virtual = heights.row * this.s.dt.fnRecordsDisplay();
heights.scroll = heights.virtual;
if ( heights.scroll > max ) {
heights.scroll = max;
}
// Minimum height so there is always a row visible (the 'no rows found'
// if reduced to zero filtering)
this.dom.force.style.height = heights.scroll > this.s.heights.row ?
heights.scroll+'px' :
this.s.heights.row+'px';
}
} );
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* Statics
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/**
* Scroller default settings for initialisation
* @namespace
* @name Scroller.defaults
* @static
*/
Scroller.defaults = {
/**
* Scroller uses the boundary scaling factor to decide when to redraw the table - which it
* typically does before you reach the end of the currently loaded data set (in order to
* allow the data to look continuous to a user scrolling through the data). If given as 0
* then the table will be redrawn whenever the viewport is scrolled, while 1 would not
* redraw the table until the currently loaded data has all been shown. You will want
* something in the middle - the default factor of 0.5 is usually suitable.
* @type float
* @default 0.5
* @static
*/
boundaryScale: 0.5,
/**
* The display buffer is what Scroller uses to calculate how many rows it should pre-fetch
* for scrolling. Scroller automatically adjusts DataTables' display length to pre-fetch
* rows that will be shown in "near scrolling" (i.e. just beyond the current display area).
* The value is based upon the number of rows that can be displayed in the viewport (i.e.
* a value of 1), and will apply the display range to records before before and after the
* current viewport - i.e. a factor of 3 will allow Scroller to pre-fetch 1 viewport's worth
* of rows before the current viewport, the current viewport's rows and 1 viewport's worth
* of rows after the current viewport. Adjusting this value can be useful for ensuring
* smooth scrolling based on your data set.
* @type int
* @default 7
* @static
*/
displayBuffer: 9,
/**
* Show (or not) the loading element in the background of the table. Note that you should
* include the dataTables.scroller.css file for this to be displayed correctly.
* @type boolean
* @default false
* @static
*/
loadingIndicator: false,
/**
* Scroller will attempt to automatically calculate the height of rows for it's internal
* calculations. However the height that is used can be overridden using this parameter.
* @type int|string
* @default auto
* @static
*/
rowHeight: "auto",
/**
* When using server-side processing, Scroller will wait a small amount of time to allow
* the scrolling to finish before requesting more data from the server. This prevents
* you from DoSing your own server! The wait time can be configured by this parameter.
* @type int
* @default 200
* @static
*/
serverWait: 200
};
Scroller.oDefaults = Scroller.defaults;
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* Constants
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/**
* Scroller version
* @type String
* @default See code
* @name Scroller.version
* @static
*/
Scroller.version = "2.0.5";
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* Initialisation
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
// Attach a listener to the document which listens for DataTables initialisation
// events so we can automatically initialise
$(document).on( 'preInit.dt.dtscroller', function (e, settings) {
if ( e.namespace !== 'dt' ) {
return;
}
var init = settings.oInit.scroller;
var defaults = DataTable.defaults.scroller;
if ( init || defaults ) {
var opts = $.extend( {}, init, defaults );
if ( init !== false ) {
new Scroller( settings, opts );
}
}
} );
// Attach Scroller to DataTables so it can be accessed as an 'extra'
$.fn.dataTable.Scroller = Scroller;
$.fn.DataTable.Scroller = Scroller;
// DataTables 1.10 API method aliases
var Api = $.fn.dataTable.Api;
Api.register( 'scroller()', function () {
return this;
} );
// Undocumented and deprecated - is it actually useful at all?
Api.register( 'scroller().rowToPixels()', function ( rowIdx, intParse, virtual ) {
var ctx = this.context;
if ( ctx.length && ctx[0].oScroller ) {
return ctx[0].oScroller.rowToPixels( rowIdx, intParse, virtual );
}
// undefined
} );
// Undocumented and deprecated - is it actually useful at all?
Api.register( 'scroller().pixelsToRow()', function ( pixels, intParse, virtual ) {
var ctx = this.context;
if ( ctx.length && ctx[0].oScroller ) {
return ctx[0].oScroller.pixelsToRow( pixels, intParse, virtual );
}
// undefined
} );
// `scroller().scrollToRow()` is undocumented and deprecated. Use `scroller.toPosition()
Api.register( ['scroller().scrollToRow()', 'scroller.toPosition()'], function ( idx, ani ) {
this.iterator( 'table', function ( ctx ) {
if ( ctx.oScroller ) {
ctx.oScroller.scrollToRow( idx, ani );
}
} );
return this;
} );
Api.register( 'row().scrollTo()', function ( ani ) {
var that = this;
this.iterator( 'row', function ( ctx, rowIdx ) {
if ( ctx.oScroller ) {
var displayIdx = that
.rows( { order: 'applied', search: 'applied' } )
.indexes()
.indexOf( rowIdx );
ctx.oScroller.scrollToRow( displayIdx, ani );
}
} );
return this;
} );
Api.register( 'scroller.measure()', function ( redraw ) {
this.iterator( 'table', function ( ctx ) {
if ( ctx.oScroller ) {
ctx.oScroller.measure( redraw );
}
} );
return this;
} );
Api.register( 'scroller.page()', function() {
var ctx = this.context;
if ( ctx.length && ctx[0].oScroller ) {
return ctx[0].oScroller.pageInfo();
}
// undefined
} );
return Scroller;
}));